|The Command and Objectives cards provide players with optional cards that enhance or change their gaming experience.
When we started working on Version 4 Flames Of War I was tasked with creating Command Cards, something we will make for each book to add more options to armies and to use some of those leftover points. These cards add new Formations, Upgrades and Warriors giving you, even more, choice when building your force.
|Command cards have come a long way since we first sat down to do Version 4 and I am glad to be finally able to show off some of the Command cards. Command Cards allowed us to take some of the more complex rules that are not easily covered in an army book and put them onto cards so that they are easily referenced during games. Players can choose how to use Command Cards in their games. For example, each player can have a set amount of points dedicated to Command Cards, or players can add Command Cards directly to their lists spending points as normal.|
|Most Command cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden Command cards do not affect their attached unit, a player must reveal them if they wish to gain the benefits of the card. Some Command cards must be revealed at the start of the game, these cards are used to build your army and have the keyword Build.|