Tiny Towns, by Peter McPherson, puts you in the role of building a tiny town in the forest. The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most thriving tiny town.
Managing Your Resources
In Tiny Towns, each player has a 4×4 grid as their playboard. They will place cubes of various colors, representing resources for their town, on the board each turn. The active player will choose one color, and ALL players must take that color cube and place it somewhere on their board. Each space may only contain one cube (and later building), so choosing how to arrange the cubes will crucial, as we will see later.
Once each player has placed their cube, the next player in clockwise order chooses the next color, and all players must again place that cube on their board. It could be the same color or different than the last it’s entirely up to that player and their strategy.
Oh, one quick note, you may notice that one building has three cubes on top it, which would appear to contradict our “each space can only have one cube or building.” That is the Warehouse, and it breaks that rule.
Blueprint for Success
So why is the arrangement of the cubes so important? For buildings! Above is an example of one of the buildings which may be available during your game. There are several buildings of each building type, though only one in each type is used in a game, giving you many combinations of buildings from game to game. As you can see, to build the Tailor, you need four colored cubes in the specific T shape. Once you have placed the fourth cube of the shape on your board you may, before the next player takes their turn, remove all of those cubes from your board and place a Tailor building token on any of the four spaces previously occupied by those resources.
Now you have three spaces available again to take new resources. This ebb and flow of open area is part of the challenge of Tiny Towns. Not only that, but the arrangement of buildings is critical to maximizing points. As you can see, the Tailor itself gives you one victory point, but it also provides an additional point for every other Tailor building in the center four spaces of your town.
Note that when a building is placed that space is occupied until the end of the game.
Reaching the End
Gameplay continues for a player until they can no longer place any cubes on their board, or turn any existing cubes into buildings. When this happens, that player will sit out until all other players have reached that point, and will not take part in naming any more color cubes. When all players can no longer add cubes or build buildings, the game is over, and the points are calculated.
Ready to Build?
Tiny Towns will release May 10, with an early pre-release to brick and mortar retailers on April 16.
Not only that, but many of your favorite game industry faces will release special “Play Along” videos where they act as the “Master Builder” for games at home. Man vs Meeple, Board Game Spotlight, Tantrum House and many more will all be ready to play Tiny Towns with you in April!
1-6 Players – Ages 14 and Up – 45 minute playing time