Trained and equipped to work seamlessly in support of their Warcasters, the Coalition Weavers are the spearhead of the Warcasters’ arcane might. Swift moving and hard to pin down, these aggressive Weavers open their minds completely to their Warcasters’ destructive power, enabling them retain an echo of the Furies channeled through them for concurrent projections. The Coalition Weaver’s battle staff is a potent force weapon, capable of slamming any enemy out of their path.
The Marcher Worlds’ combat engineers are a strange breed. Charged with maintaining and repairing the Coalition’s warjacks, these cantankerous combat mechaniks take to the battlefield with heavy armor laden with spare parts, gear, and powerful fusion torches that can serve as powerful short-range weapons.
The Combat Engineer can Repair warjacks. It can Tune Up warjacks, giving them the tune up continuous effect. While this model is charged, its Spotlight removes Stealth from enemy models within 10˝ of it. The Combat Engineer can spike to remove an activation token from a friendly warjack within 10˝ of it.
Trained and equipped to work in concert with Coalition Warcasters, the Rangers are the elite forces of the Marcher Worlds. Armed with fusion blades, mechanically augmented battle rifles, and Arc-draining null detonators, Ranger Fire Teams are well able to fill a variety of combat roles. Their slip displacers—standard issue amongst Ranger forces—allow them to spend Arc rapidly and unpredictably make their way across the battlefield to positions where they are best able to lay into the enemy.
Three-model squad. While charged, the squad’s ranged weapons gain +4 RNG. The squad can spike to activate its Slip Displacer, enabling it to immediately move up to 3˝.
As befitting the ragged and stalwart forces of the Marcher Worlds, the Dusk Wolf is a formidable engine of war. Its dependable and durable chassis supports a versatile weapon system featuring multiple specialty cortex options alongside a lethal array of options for armament. These deadly weapons, including Particle Accelerators, slug guns, and high-powered Blazers, are further augmented by mechanika integrated directly into the machine. The more Arc the Dusk Wolf’s Arcantrik Turbine is charged with, the faster the warjack can become. It can even spike, or spend, Arc to reposition itself on the battlefield, granting it incredible maneuverability in battle.
The Iron Star Alliance is a vast interplanetary coalition of nations and chartered corporations that have been bound together in the name of progress and mutual defense. Their core objective is to provide security for its allied nations by way of aggressive expansion throughout the galaxy. To accomplish this, the Alliance has established an unparalleled military presence across the Thousand Worlds, with legions of elite Paladin shock troopers that can be deployed anywhere within their dominion quickly and with formidable effect. Through significant tribute extracted from its member-nations, the Iron Star Alliance is able to afford the most advanced technology and weapons for its military, and its Warcasters enjoy abundant benefits as the galaxy’s most celebrated martial heroes.
Accompanying the Alliance’s forces on the battlefield, the Paladin Weaver acts as a living focus for the Warcaster’s offensive arcane might. The destructive Fury Cyphers channeled through the Weaver unleash all manner of psychokinetic ruin upon those who would face the Paladins in battle. While charged with Arc, the range of these terrifying battle Cyphers only increases. Further aiding the Warcaster on the battlefield, the Paladin Weaver can spike, or spend Arc, to activate the mechanikal power of its realignment codex, enabling the Weaver to rearrange Arc allocations amongst Alliance forces on the battlefield. Encased in formidable Paladin composite armor, the Weaver is even prepared to enter combat personally, bringing to bear the might of the null hammer, a battle staff capable of knocking Arc off any opponent it strikes.
Training and equipping Paladin forces is an expensive proposition, and the Iron Star Alliance believes in few ideals more than protecting its investments. The Paladin Aegis troopers are equipped with force generators to protect the squads they are attached to in battle. Though defensive in nature, when the outputs are switched, these mechanikal devices can be unleashed as powerful force weapons.
The Paladin Aegis can be attached to any Paladin squad at the time the squad is deployed.
While the Paladin Aegis is charged, the models in the squad gain cover. Models hit by a Force Generator ranged attack suffer the lock down continuous effect. The model can also spike to use the weapon to slam enemies. The Paladin Aegis wears Paladin Compound Armor, which gives it bonus ARM (Armor) against explosion damage.
Trained and equipped to fight in coordination with the Iron Star Alliance’s Warcasters, the Paladins are the federation’s military elite. Each soldier is fully encased in mechanically enhanced compound armor complete with an Arc receiver attuned to their supporting Warcaster. The Enforcers are the Paladins’ standard infantry branch, and each trooper is equipped with an assault rifle with a bayonet. While charged with Arc, the reflex accelerators integrated into their armor enable the Enforcers to attack with both weapons simultaneously in a blur of violence and firepower.
Manufactured throughout Alliance space, the Firebrand is the primary support warjack of the Paladin forces. While produced in great numbers according to a common design, the Firebrand system remains a potent and unpredictable weapon of war. Protected by an Arc-fueled refractor field, the swift-moving Firebrand can be a hard target to hit in the midst of battle. When it closes, force projectors increase the deadly range of their melee weapons, making them dangerous and effective foes. While slightly lighter than the Marcher Worlds’ rugged Dusk Wolf warjacks, when armed with a Force Hammer and Sun Piercer, this warjack is more than a match for any opposition. Its expanded armament includes a grenade launcher, a rapid-firing Maelstrom, and a steel-consuming Immolator.